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Sentient Blade
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Posted - 2011.03.19 21:13:00 -
[1]
Originally by: Diablo Ex If you have ever actually fought a single covert ops frigate you would know just how lame you are sounding.
They pop easily, but on the other hand there's no restriction on it being a covert ops frig... it could quite easily be a battleship with 3x targeting system stabilizers on and a ****-load of artillery.
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Sentient Blade
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Posted - 2011.03.19 21:30:00 -
[2]
Edited by: Sentient Blade on 19/03/2011 21:32:02
Originally by: Lothris Andastar And if it's AFK, this matters because....
Because common sense dictates you plan for the worst case.. that means considering it as either a fast-lock battleship, or a recon ship in a fleet with a titan on the other end ready to jump bridge some friends over to blob you.
Common sense dictates that you cannot know when this person is attentive or not. By the very nature of cloaking and how we're connecting to the game this is impossible to tell. The assumption must be made that they're either constantly attentive, or are checking back at a frequency that effectively means the same.
Yes, aligning is helpful, but even an aligned mining fleet can be alpha'd before they hit warp. Unless you're suggesting nobody can stand still.
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Sentient Blade
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Posted - 2011.03.19 21:36:00 -
[3]
Originally by: Lord's Prophet - every recon has a titan waiting for him, this is totally common sense and also titans can lock **** before they warp away from them
Oh I'm sorry, you must not have never come across a heavy interdictor or a 40 man hot-drop.
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Sentient Blade
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Posted - 2011.03.19 21:59:00 -
[4]
I believe the entire premise of this, and every other 'afk cloaky' thread is that without a mechanism to tell if they're attentive or not, which would be neigh impossible, you have to consider them alert.
This means that the potential attacker benefits by representing an active threat, with no investment of time and nothing at risk. This is why they're all discussing AFK cloakers rather than cloaking in general.
Cloaking wise in general, it would probably come down to some kind of fuel requirement as the limiting factor.
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Sentient Blade
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Posted - 2011.03.21 10:02:00 -
[5]
Originally by: Chesty McJubblies Jita would be down to about 200 inhabitants in about 30 minutes
Almost all of them being auto trade bots.
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Sentient Blade
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Posted - 2011.03.21 10:11:00 -
[6]
Edited by: Sentient Blade on 21/03/2011 10:11:59 Yes most people know about combat probes and the d-scan... but do you believe it beneficial to the game play that people be required to go scanning every minute or so?
Do you not think this would be something a ship several thousand years into the future could manage on its own without a pilot constantly pushing the same button over and over again?
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Sentient Blade
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Posted - 2011.03.21 21:10:00 -
[7]
Repeat after me:
"You cannot be sure if a character is AFK, therefore you must work on the assumption they are not"
What people do when there is a known active threat nearby, and what they do when there is not, are two completely different things.
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Sentient Blade
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Posted - 2011.03.21 21:59:00 -
[8]
Summary:
The argument is about the closing down of systems due to sov owners unable to conduct their business out of concern that they'll be hot-dropped or attacked by a previously cloaked enemy, all while giving the system owners no possibility of countering it.
The issue is if it is in the best interests of the game that adversaries should be able to use unattended or otherwise unmonitored perma-cloaked ships to put a system into a defensive posture (and therefore 'locking it down'), all while being completely immune to counter-attack.
Thanks to botting etc, larger alliances could potentially open many dozen accounts to field these cloaked ships throughout entire constellations.
Nobody in their right mind is going to conduct industry, or complexes etc in any ships worth using when they're unable to get even the smallest element of situational awareness on the enemy threat... attempting to do them in a fleet is no benefit either, as the enemy has all the time they want to ready a larger blob before acting.
The end result being a level of unbalanced gameplay where active members lose out, where as people leaving their ships cloaked and unattended risk nothing, and cause significant damage against the enemies economy.
The entire thread comes down to balance, and lack, thereof.
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Sentient Blade
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Posted - 2011.03.21 22:35:00 -
[9]
You're obviously not paying attention... a cloaked ship locks a system down but putting it on a defensive footing, and when you're on the defensive you deploy different assets to when you're not.
The point of defence is to protect your assets by keeping them out of the way of harm.
Do I really need to start quoting Sun Tzu?
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Sentient Blade
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Posted - 2011.03.21 23:04:00 -
[10]
Originally by: Umega A cloaky can't do this, a cloaky can't do that
No, it has to wait a whole half second after uncloaking to do them, by which point it's too late and you're screwed because the person uncloaking has already waited until they know they can win, and then done it.
I can grasp this fact quite easily having only been down in nullsec a few months. Which leads me to think you're deliberately ignoring the game balance problem because it works to your advantage.
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Sentient Blade
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Posted - 2011.03.21 23:22:00 -
[11]
I'm just curious if you would still go to the bar if you knew there was someone there intending to stab you, and, whom could do so without significant consequence?
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Sentient Blade
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Posted - 2011.03.22 00:28:00 -
[12]
Originally by: randomname4me If that was true i would be an instant trillionaire since trade bots are very easy to manipulate into giving you all their profits.
I'll concede that one - although considering the size of my block list from sitting in Jita I wouldn't be surprised if the chat didn't continue to scroll up pretty damn fast from the bots flooding local with trade scams etc.
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